Ultimately, it’s meant as a guide to those who need one and framework for discussion to those who don’t.Ī: One of the best commons in the set. This review comes out before the set is playable in any form, so it’s conjecture based on past experiences. Please note that this scale is only applicable to commons any uncommon, rare, or mythic better than the best common explodes off the scale, damaging our delicate sensor equipment. Play enchantments, get rewarded.Īnd with all that out of the way, we’re finally ready to start reviewing!įor this review, I’m bringing back the letter grading last seen in our War of the Spark common review. While there are only two “Heroic” commons, this color pair rewards a single, explosive wide attack. This color pair has more common Escape rewards and enablers than any other. UR- Flash-matters/First-spell-on-opponent’s-turn-matters. This color pair probably more than any other rewards you for going deep on one of the two colors, since both have potent common Devotion rewards. Rise to Glory‘s job is to get back a Mire’s Grasp or Dreadful Apathy. Siona, Captain of the Pyleas has a lot of text, but she rewards you for white and green’s buffing auras, especially Warbriar Blessing. Use Portent of Betrayal or sacrifice fodder, then profit. Use your graveyard for value.īR-Sacrifice. There are a lot of ways this color pair could play out, but no obvious approach. Staggering Insight doesn’t give clear insight into what WU is about, but both colors have a mixture of flying, Constellation, auras, and disruption. Sometimes, these are very explicit (Guilds of Ravnica), other times, they quite loose (Throne of Eldraine). This is a pretty swift return for an unnamed mini-theme, since this was also in Ravnica Allegiance.Įvery color pair pushes towards certain themes and interactions. It works the same way as it always did (rewarding you for targeting this creature with a spell), but the payoff is now always the same: creatures you control get +1/+0.įerocious also returns in red and green, rewarding you for having creatures with power 4 or greater. Heroic makes a cameo appearance on five red and white cards. It’s also worth noting that this is another A+B mechanic (one combining different cards with different properties) in the set, alongside Constellation and our final two mechanics. I suspect these rewards this won’t be worth the effort most of the time, as was the case with ELD’s UR mechanic, but the addition of a bunch of flash cards is not something to be trifled with. This is the UR mechanic and a very minor one-there are six cards that reward this theme in the entire set and only two are common. That’s what I’ll call the first-card-on-opponent’s-turn matters mechanic, since FCOOT looks ridiculous. Sagas are balanced across all colors.įlash-matters. They’re nowhere near as major a set theme in the absence of Historic, but they’re enchantments that eventually leave play. This changes evaluations of commons, especially in white, black, and green-the three colors that get a common devotion payoff. It does the cool thing of making permanents with color-demanding mana costs stronger rather than weaker. Constellation appears only in white, blue, and green.ĭevotion returns after its smash success the first time on Theros and presents an interesting deckbuilding puzzle. The big question for its relevance is how powerful the payoffs are and how easy it will be to get quality enchantments. If it’s too weak or hard to enable, it will do little, perhaps being relevant only once or twice in the average game.Ĭonstellation returns from its brief appearance in Journey into Nyx. If Escape is too strong, games can devolve into grindy, repetitive slugfests as the same creatures smash into each other. It’s the only mana sink mechanic and (usually) provides card advantage, so there’s a lot riding on how good it is and how easy it is to enable. Escape shows up in all five colors, but only black, red, and green receive common Escape creatures. We’ve written an entire article about it. How do the mechanics in Theros Beyond Death look and what do they say about the format?Įscape is the only new named mechanic in Theros Beyond Death, and it’s a doozy. Set mechanics are the foundation of themes and archetypes. But before we jump in, let’s take a quick macro-level view of Theros Beyond Death. Today, we’re going to quickly analyze every single common in the set. These all provide ample reason to learn the Limited format, and commons are the lifeblood of Limited. After that, there’s Grand Prix New Jersey, and after that a trio of Regional Players Tours. Theros Beyond Death prerelease is this weekend.
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